
DESIGN PROCESS
The goal of this group project is to begin to learn and experience the end to end digital design process. Starting from ideation all the way to high fidelity prototypes, our group began to learn the in's and out's of what it takes to be a UX designer. While the lense of this class is with a focus on the prototyping skills, we experienced first hand some of the other parts of the design process and why they play such a big role in prototyping. Without a strong emphasis on the ideation phase, or thinking about information architecture, or testing our designs and analyzing findings, we would not have ended up with the prototypes we have today.
PROJECT GOALS
Design a mobile app and smart watch integrated system for fitness trainers and their clients using the methodology below. Our primary goal was to learn the end to end design process.  For some of us it was the first time we were experiencing the end to end design lifecycle.
DESIGN GOALS
TRAINER MOBILE APP
Check clients in and out
Pre-Plan workouts
Send activities to clients & view profiles
Respond to client triggered alerts
Monitor client statistics
See upcoming classes
CLIENT SMART WATCH
Monitor statistics including heart rate, time elapsed, and exercise
Request help from trainer
Get notified when they receive a new exercise
DESIGN TENETS
Keep it simple
Sketch first
Collaborate as a team before making decisions
LESSONS LEARNED
AXURE SKILLS
Most of us were new to the Axure software. We learned critical skills in order to develop low, medium, and high fidelity prototypes that we have used in other assignments for this class and other classes.
IMPORTANCE OF THE IDEATION STAGE
A lot of designers want to jump right into designing prototypes. Without doing exercises in the beginning to align the team on the product, the goals, the desired functionality, and the competitive market we would have had a lot more headaches throughout the process.
THE VALUE OF TESTING
No one knows what the user wants and how they think more than the user. In designing user tasks and conducting usability sessions we were able to decide which functions we thought were most important, which worked as designed, which needed improvement, and the overall desire to use the product in the future.